A Virtual Reality game made in Unity that combines the use of Microsoft’s Kinect and in-engine IK for in-game character movement, as well as the Oculus Rift for presence – all to provide an intuitive immersive environment.
A physics-based puzzle game made in Unity.
Made in collaboration with an artist and writer, it was designed, built, and distributed on FGL in one semester for a Game Design course.
A game designed, built, and distributed on Google Play in one week for a Game Design class.
Made in collaboration with an artist and writer.