I was the lead developer for this project, building the application for both the holographic display and the walls, and helping build the controller application on an iPad, all in Unity. I helped coordinate the programmers and artists on the project, ensuring that all the features and assets were implemented. I was also in charge of installing and calibrating the hardware in the physical room.
Players use an iPod Touch for their controller. It has two buttons for their flippers and one to launch the ball.
The controllers also show the player’s score, and play personalized sounds according to what happens in the game.
Made in one month for CES in Vegas.
The player shakes an iPod touch to emulate shaking dice.
The final stage of a tutorial for building a game for the Holus in Unity
Took the existing template (in Unity) for rendering to the Holus and polished it into a more user-friendly prefab. Ported this setup into Unreal Engine 4.
Created some realtime editor tools for easily modifying the rendering cameras and visualizing what would be visible in the Holus pyramid.
Compiled all our templates and tools in Unity into an SDK package.